problem z okresleniam args

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2018-12-10 17:12
0

w "public static void main (String[] args) {" wyskakuje bład co sie dzieje jak to naprawic ??

package asteroids;

/
CLASS: Asteroids
DESCRIPTION: Extending Game, Asteroids is all in the paint method.
NOTE: This class is the metaphorical "main method" of your program,
it is your control center.
Original code by Dan Leyzberg and Art Simon
/
/**Game Features

  • 1.Speed change when space bar is pressed
  • 2.Score increases faster when space bar is pressed
  • 3.Added levels, levels increase amount of asteroids displayed.
  • Levels change when score reaches certain number
  • 4.reset game after game over.
  • 5.added high score... might add txt file to keep old scores
    1. when increased speed changes to show that its going faster.
  • All other features coded by Josue Rojas
    /
    import java.awt.
    ;
    import java.awt.event.*;

class Asteroids extends Game {
static int start = 0;
static int score = 0;
//change this later to txt file to save previous games
static int topScore = 0;
static int rot = 0;
//you have 3 lives, this will go from 0-2, meaning 0 then 1 then 2
//still trying to fix the lives. so far it gives me 2 lives
Ship[] ships = Ship.lives(4);
int live = 0;
Asteroid[] asArr = Asteroid.arrAst(1000);
// boost thrust = new boost();

public Asteroids() {
super("Asteroids!",800,600);
this.setFocusable(true);
this.requestFocus();
//add keyListener to all ships
for(int i = 0; i < ships.length; i++){
this.addKeyListener(ships[i]);
}
//this.addKeyListener(thrust);
}

public void paint(Graphics brush) {
    brush.setColor(Color.black);
    brush.fillRect(0,0,width,height);
    brush.setColor(Color.white);

    //start the game by pressing down
    if(start < 1){
        brush.drawString("ASTEROIDS!!!!",360, 270);
        brush.drawString("Avoid collision...",350, 290);
        brush.drawString("Press down key to begin",330, 310);
        if(ships[0].downKey){
            start = 1;
        }

    }
    //counter starts along with the paint of ship and asteroids
    else{
        //as long as you have lives, keep on playing
        if(live + 1 < ships.length ){
            //since it is dangerous traveling super fast, i increased the points.
            if(ships[live].space){
                score = score + 5;
                if(ships[live].upKey){
                    ships[live].move();
                    ships[live].thrust.paint(brush);
                }
                else{
                    ships[live].move();
                    ships[live].paint(brush);
                }
            }
            else{
                ships[live].move();
                ships[live].paint(brush);
                score++;
            }
            brush.drawString("Score:" + score,10,20);
            brush.drawString("Lives " + (ships.length - live-1),10,40);
            //loop for showing asteroids
            //start with 5 asteroids
            if(score < 2501){
                brush.drawString("Level: 1",10,60);
                for(int i = 0; i < 5;i++){
                    asArr[i].paint(brush);
                    asArr[i].move();
                    if(ships[live].intersection(asArr[i])){
                        live++;
                    }
                }
            }
            //increase asteroids until it reaches max
        else if(score < 500000 && score > 2501){
            brush.drawString("Level: " + (score/1000) ,10,60);
            for(int i = 0; i < score/500;i++){
                if(ships[live].intersection(asArr[i])){
                    live++;
                }
                asArr[i].paint(brush);
                asArr[i].move();
                }
        }
        //max asteroids displayed
        else{
            for(int i = 0; i < asArr.length;i++){
                brush.drawString("Level: Impossible",10,60);
                if(ships[live].intersection(asArr[i])){
                    live++;
                }
                asArr[i].paint(brush);
                asArr[i].move();
                }
        }
    }
        else{
            brush.drawString("GAME",360, 260);
            brush.drawString("OVER",360, 280);
            brush.drawString("Score:" + score,350, 300);
            brush.drawString("Press any key to start again" ,300, 340);
            if(score > topScore){
                brush.drawString("New High Score:" + score,330, 320);
            }
            else{
                brush.drawString("High Score:" + topScore,330, 320);
            }
            //reset game
            if(ships[0].otherKey){
                topScore = score;
                live = 0;
                score = 0;
                start = 0;
                for(int i = 0; i < ships.length; i++){
                    ships[i].reset();
                }

                for(int j = 0; j < asArr.length; j++){
                    asArr[j].reset();
                }

            }

        }
    }
}

public static void main (String[] args) {
    Asteroids a = new Asteroids();
    a.repaint();

}
}

Pozostało 580 znaków

2018-12-10 17:30
0

Gdzie Przekazujesz argumenty do programu? Gdzie jest metoda repaint?


Pozostało 580 znaków

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