Witam,
Napisałem grę w Javie, jest to arkanoid, gra działa ale potrzebuję rozdzielić kod na dodatkową klasę (najlepiej klasę o nazwie "Player") i nie wiem jak się do tego zabrać.
Miałem nadzieję na przerzucenie sterowania paletką ale nie potrafię tego wykonać. Proszę o szybką pomoc z góry dziękuję.
Oto kod żródłowy:
package BrickBreaker;
import javax.swing.JFrame;
public class Main {
public static void main(String[] args) {
JFrame obj = new JFrame();
Gameplay gamePlay = new Gameplay();
obj.setBounds(10, 10, 700, 600);
obj.setTitle("Brick Breaker");
obj.setResizable(false);
obj.setVisible(true);
obj.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
obj.add(gamePlay);
}
}
package BrickBreaker;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.Timer;
import javax.swing.JPanel;
public class Gameplay extends JPanel implements KeyListener, ActionListener {
private boolean play = false;
private int score = 0;
private int totalBricks = 21;
private Timer timer;
private int delay = 6;
private int playerX = 310;
private int ballposX = (int) (Math.random() * 500 ) ;
private int ballposY = 350;
private int ballXdir = -1;
private int ballYdir = -2;
private MapGenerator map;
public Gameplay() {
map = new MapGenerator( 3, 7);
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
timer = new Timer(delay, this);
timer.start();
}
public void paint(Graphics g) {
//tło
g.setColor(Color.black);
g.fillRect(1,1, 692, 592);
//rysowanie mapy
map.draw((Graphics2D)g);
//ramka
g.setColor(Color.yellow);
g.fillRect(0, 0, 3, 592);
g.fillRect(0, 0, 692, 3);
g.fillRect(691, 0, 3, 592);
//Score
g.setColor(Color.white);
g.setFont(new Font("serif", Font.BOLD, 25));
g.drawString(""+score, 590, 30);
//panel
g.setColor(Color.green);
g.fillRect(playerX, 550, 100, 8);
//Kulka
g.setColor(Color.yellow);
g.fillOval(ballposX, ballposY, 20, 20);
//warunek zwycięstwa
if(totalBricks <= 0) {
play = false;
ballXdir = 0;
ballYdir = 0;
g.setColor(Color.RED);
g.setFont(new Font("serif", Font.BOLD, 30));
g.drawString("Zwycięstwo:", 260, 300);
g.setFont(new Font("serif", Font.BOLD, 20));
g.drawString("Wciśnij Enter aby zresetować", 230, 350);
}
//przegrana
if(ballposY > 570) {
play = false;
ballXdir = 0;
ballYdir = 0;
g.setColor(Color.RED);
g.setFont(new Font("serif", Font.BOLD, 30));
g.drawString("Koniec gry", 280, 300);
g.setFont(new Font("serif", Font.BOLD, 20));
g.drawString("Wciśnij Enter aby zresetować", 230, 350);
}
g.dispose();
}
@Override
public void actionPerformed(ActionEvent e) {
timer.start();
if(play) {
if(new Rectangle(ballposX, ballposY, 20, 20).intersects(new Rectangle(playerX, 550, 100, 8))){
ballYdir = -ballYdir;
}
A: for(int i = 0; i<map.map.length; i++) {
for(int j = 0; j<map.map[0].length; j++) {
if(map.map[i][j] > 0) {
int brickX = j * map.brickWidth +80;
int brickY = i * map.brickHeight + 50;
int brickWidth = map.brickWidth;
int brickHeight = map.brickHeight;
Rectangle rect = new Rectangle(brickX, brickY, brickWidth, brickHeight);
Rectangle ballRect = new Rectangle(ballposX, ballposY, 20, 20);
Rectangle brickRect= rect;
if(ballRect.intersects(brickRect)) {
map.setBrickValue(0, i, j);
totalBricks--;
score += 5;
if(ballposX +19 <=brickRect.x || ballposX +1 >= brickRect.x + brickRect.width) {
ballXdir = -ballXdir;
}
else {
ballYdir = -ballYdir;
}
break A;
}
}
}
}
ballposX += ballXdir;
ballposY += ballYdir;
if (ballposX < 0) {
ballXdir = -ballXdir;
}
if (ballposY < 0) {
ballYdir = -ballYdir;
}
if (ballposX > 670) {
ballXdir = -ballXdir;
}
}
repaint();
}
@Override
public void keyTyped(KeyEvent arg0) {
}
@Override
public void keyReleased(KeyEvent arg0) {
}
@Override
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_RIGHT) {
if(playerX > 600){
playerX = 600;
}
else {
moveRight();
}
}
if(e.getKeyCode() == KeyEvent.VK_LEFT) {
if(playerX < 10){
playerX = 10;
}
else {
moveLeft();
}
}
if(e.getKeyCode() == KeyEvent.VK_ENTER) {
if(!play) {
play = true;
ballposX = (int) (Math.random() * 500 ) ;
ballposY = 350;
ballXdir = -1;
ballYdir = -2;
playerX = 310;
score = 0;
totalBricks = 21;
map= new MapGenerator(3, 7);
repaint();
}
}
}
public void moveRight() {
play = true;
playerX+=20;
}
public void moveLeft() {
play = true;
playerX-=20;
}
}
package BrickBreaker;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
public class MapGenerator {
public int map[][];
public int brickWidth;
public int brickHeight;
public MapGenerator(int row, int col) {
map = new int[row][col];
for(int i =0; i < map.length; i++){
for (int j=0; j< map[0].length; j++) {
map[i][j] = 1;
}
}
brickWidth= 540/col;
brickHeight = 150/row;
}
public void draw(Graphics2D g) {
for(int i =0; i < map.length; i++){
for (int j=0; j< map[0].length; j++) {
if (map[i][j] > 0) {
g.setColor(Color.lightGray);
g.fillRect(j * brickWidth + 80, i * brickHeight +50, brickWidth, brickHeight);
g.setStroke(new BasicStroke(3));
g.setColor(Color.black);
g.drawRect(j * brickWidth + 80, i * brickHeight +50, brickWidth, brickHeight);
}
}
}
}
public void setBrickValue(int value, int row, int col) {
map[row][col] = value;
}
}