Czesc. Jestem laikiem i kupiłe książke c# rusz głową . w pierwszym programie do napisania mam problem. Na początku aplikacja sie uruchamiała tylko po wcisnieciu start pojawial sie błąd. Potem próbowałem coś naprawić i teraz nie uruchamia się w ogóle . ktoś pomoże ?
using RatujZiemie.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
using Windows.UI.Xaml.Media.Animation;
// The Basic Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234237
namespace RatujZiemie
{
/// <summary>
/// A basic page that provides characteristics common to most applications.
/// </summary>
public sealed partial class MainPage : Ratuj_ludzi.Common.LayoutAwarePage
{
Random random = new Random();
private NavigationHelper navigationHelper;
private ObservableDictionary defaultViewModel = new ObservableDictionary();
/// <summary>
/// This can be changed to a strongly typed view model.
/// </summary>
public ObservableDictionary DefaultViewModel
{
get { return this.defaultViewModel; }
}
/// <summary>
/// NavigationHelper is used on each page to aid in navigation and
/// process lifetime management
/// </summary>
public NavigationHelper NavigationHelper
{
get { return this.navigationHelper; }
}
public MainPage()
{
this.InitializeComponent();
this.navigationHelper = new NavigationHelper(this);
this.navigationHelper.LoadState += navigationHelper_LoadState;
this.navigationHelper.SaveState += navigationHelper_SaveState;
}
/// <summary>
/// Populates the page with content passed during navigation. Any saved state is also
/// provided when recreating a page from a prior session.
/// </summary>
/// <param name="sender">
/// The source of the event; typically <see cref="Common.NavigationHelper"/>
/// </param>
/// <param name="e">Event data that provides both the navigation parameter passed to
/// <see cref="Frame.Navigate(Type, Object)"/> when this page was initially requested and
/// a dictionary of state preserved by this page during an earlier
/// session. The state will be null the first time a page is visited.</param>
private void navigationHelper_LoadState(object sender, LoadStateEventArgs e)
{
}
/// <summary>
/// Preserves state associated with this page in case the application is suspended or the
/// page is discarded from the navigation cache. Values must conform to the serialization
/// requirements of <see cref="Common.SuspensionManager.SessionState"/>.
/// </summary>
/// <param name="sender">The source of the event; typically <see cref="Common.NavigationHelper"/></param>
/// <param name="e">Event data that provides an empty dictionary to be populated with
/// serializable state.</param>
private void navigationHelper_SaveState(object sender, SaveStateEventArgs e)
{
}
#region NavigationHelper registration
/// The methods provided in this section are simply used to allow
/// NavigationHelper to respond to the page's navigation methods.
///
/// Page specific logic should be placed in event handlers for the
/// <see cref="Common.NavigationHelper.LoadState"/>
/// and <see cref="Common.NavigationHelper.SaveState"/>.
/// The navigation parameter is available in the LoadState method
/// in addition to page state preserved during an earlier session.
protected override void OnNavigatedTo(NavigationEventArgs e)
{
navigationHelper.OnNavigatedTo(e);
}
protected override void OnNavigatedFrom(NavigationEventArgs e)
{
navigationHelper.OnNavigatedFrom(e);
}
#endregion
private void startButton_Click(object sender, RoutedEventArgs e)
{
AddEnemy();
}
private void AddEnemy()
{
ContentControl enemy = new ContentControl();
enemy.Template = Resources["EnemyTemplate"] as ControlTemplate;
AnimateEnemy(enemy, 0, playArea.ActualWidth - 100, "(Canvas.Left)");
AnimateEnemy(enemy, random.Next((int)playArea.ActualHeight - 100),
random.Next((int)playArea.ActualHeight - 100), "(Canvas.Top)");
playArea.Children.Add(enemy);
}
private void AnimateEnemy(ContentControl enemy, double from, double to, string propertyToAnimate)
{
Storyboard storyboard = new Storyboard() { AutoReverse = true, RepeatBehavior = RepeatBehavior.Forever };
DoubleAnimation animation = new DoubleAnimation()
{
From = from,
To = to,
Duration = new Duration(TimeSpan.FromSeconds(random.Next(4, 6)))
};
Storyboard.SetTarget(animation, enemy);
Storyboard.SetTargetProperty(animation, propertyToAnimate);
storyboard.Children.Add(animation);
storyboard.Begin();
}
}
}