Witam o tuż przy kompilacji programu wyskakuje mi mnóstwo błędów, nie umiem ich naprawić. :(
player.cpp|17|error: ISO C++ forbids declaration of 'moove' with no type [-fpermissive]|
player.cpp|17|error: prototype for 'int Player::moove(float, float)' does not match any in class 'Player'|
player.h|9|error: candidate is: void Player::moove(float, float)|
player.cpp|22|error: ISO C++ forbids declaration of 'setPosition' with no type [-fpermissive]|
player.cpp|22|error: prototype for 'int Player::setPosition(int, int)' does not match any in class 'Player'|
player.h|10|error: candidate is: void Player::setPosition(int, int)|
player.cpp|27|error: ISO C++ forbids declaration of 'setTexture' with no type [-fpermissive]|
player.cpp|27|error: prototype for 'int Player::setTexture(sf::Texture&)' does not match any in class 'Player'|
player.h|11|error: candidate is: void Player::setTexture(sf::Texture&)|
player.cpp|33|error: ISO C++ forbids declaration of 'draw' with no type [-fpermissive]|
player.cpp|33|error: prototype for 'int Player::draw(sf::RenderWindow&)' does not match any in class 'Player'|
player.h|12|error: candidate is: void Player::draw(sf::RenderWindow&)|
player.h
#include <SFML/Graphics.hpp>
class Player
{
public:
Player();
~Player();
void moove(float,float);
void setPosition(int,int);
void setTexture(sf::Texture &);
void draw(sf::RenderWindow &);
float x();
float y();
private:
int hp;
int strength;
float speed;
sf::Texture *ptexture;
sf::RectangleShape player;
};
player.cpp
#include "player.h"
Player::Player()
{
hp = 100;
strength = 5;
speed = 250;
ptexture = NULL;
}
Player::~Player()
{
}
Player::moove(float x, float y)
{
player.move(x, y);
}
Player::setPosition(int x, int y)
{
player.setPosition(x, y);
}
Player::setTexture(sf::Texture &t)
{
ptexture = &t;
player.setTexture(ptexture);
}
Player::draw(sf::RenderWindow &win)
{
player(25,45);
player.setOutlineColor(Color::Red);
player.setOutlineThickness(1);
win.draw(player);
}
float Player::x()
{
return player.getPosition().x;
}
float Player::y()
{
return player.getPosition().y;
}