Cześć, mam skrypt Node JS. Wszystko dobrze działa, jednak są dwie rzeczy, których nie potrafie dodać. Na wstępie dodam ze korzystam z node-steamcommunity

  1. Podczas dodawania konta chciałbym aby zostało zapisane w innym pliku wraz z Sentry code,by mogło się logować. Pomyślałem zeby użyć .json. (kod na dole). Od razu chciałbym zeby po dodaniu konta komentarze wystawiły wszystkie już zapisane konta. Wiem, ze gdybym takie coś dodał to zawsze po włączeniu skryptu musiałbym dodać jakieś konto, ale to nie problem.
var SteamCommunity = require('steamcommunity');
        var ReadLine = require('readline');
        var fs = require('fs');
        var SteamID = require("steamid");
         
        var banshee = STEAMID';
         
         
        var comments = ['a,b,c,d,e,f"];    
        var rand = Math.floor(Math.random() * comments.length);
        var concat = comments[rand];
         
        var community = new SteamCommunity();
        var steamID = new SteamID(banshee);
        var rl = ReadLine.createInterface({
        	"input": process.stdin,
        	"output": process.stdout
        });
         
        rl.question("Username: ", function(accountName) {
        	rl.question("Password: ", function(password) {
        		doLogin(accountName, password);
        	});
        });
         
        function doLogin(accountName, password, authCode, captcha) {
        	community.login({
        		"accountName": accountName,
        		"password": password,
        		"authCode": authCode,
        		"captcha": captcha
        	}, function(err, sessionID, cookies, steamguard) {
        		if(err) {
        			if(err.message == 'SteamGuard') {
        				console.log("An email has been sent to your address at " + err.emaildomain);
        				rl.question("Steam Guard Code: ", function(code) {
        					doLogin(accountName, password, code);
        				});
         
        				return;
        			}
        			if(err.message == 'CAPTCHA') {
        				console.log(err.captchaurl);
        				rl.question("CAPTCHA: ", function(captchaInput) {
        					doLogin(accountName, password, null, captchaInput);
        				});
         
        				return;
        			}
         
        			console.log(err);
        			process.exit();
        			return;
        		}
         
        		console.log("Logged on!");
        		
        		community.getSteamUser(steamID, function(err, user) {
        			if(err) console.log(err);
        			else {
        				user.comment(concat, function(err) {
        					if(err) console.log(err);
        				});
        				console.log("Comment posted!");
        				
        				setTimeout(function() {
        					process.exit();
        				}, 2000);
        			}
        		});
        	});
        	
        }

Tutaj plik odpowiedzialny za zapisywanie

SteamCommunity = require 'Steamcommunity'
jsonfile  = require 'jsonfile'
jsonfile.spaces = 2
try
  database = jsonfile.readFileSync 'database.json'
catch e
  database = {}
  secret = null
  inquirer.prompt [
{name: 'username', message: 'Username:'}
{name: 'password', message: 'Password:', type: 'password'}
  ]
  .then ({username, password}) ->
    database[username] = {}
client = new SteamUser
client.setOption 'promptSteamGuardCode', false
client.setOption 'dataDirectory', null
client.logOn
accountName: username,
  password: password,
    client.on 'steamGuard', (domain, callback) ->
      if domain
      inquirer.prompt [name: 'code', message: "Steam guard code (#{domain}):"]
        .then ({code}) -> callback code
      else
        inquirer.prompt [name: 'secret', message: 'Two-factor shared secret:']
          .then ({secret}) ->
          SteamTotp.generateAuthCode secret, (err, code) ->
            database[username].secret = secret
callback code
client.on 'sentry', (sentry) ->
  database[username].sentry = sentry.toString('base64')
jsonfile.writeFileSync 'database.json', database
client.on 'LoggedOn', (Details) ->
  database[username].password = password
process.exit 1