Witam,
Muszę napisać prostą grę w Javie, kółko i krzyżyk. Postanowiłem żeby zrobić to na mapach. na razie gra działa na zasadzie gra dla dwóch graczy, a musze zrobic aby grało się z komputerem, komputer musi zawsze wygrać. Proszę o pomoc, jakieś wskazówki co musze dalej zrobić albo co mozna dodać do kodu lub jeszcze inne uwagi. Zaczynam nauke javy
package tictactoe;
import java.awt.Color;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.HashMap;
import java.util.Map;
import javax.swing.JButton;
import javax.swing.JOptionPane;
/**
*
* @author Bartosz
*/
public class NewJFrame extends javax.swing.JFrame {
private static final int SIZE = 20;
private Map<String, JButton> map = new HashMap<>(); //Mapa przyjmująca 2 typy generyczne. String określa typ klucza,
private Map<Boolean, Player> player = new HashMap<>(); //natomiast Jbutton określa typ wartości przyjmowanej.
private Boolean currentPlayer = false;
private Boolean gameStatus = true;
/**
* Creates new form NewJFrame
*/
public NewJFrame() {
initComponents();
player.put(true, new Player("Player1", "X"));
player.put(false, new Player("Player2", "O"));
changePlayer();
gamePanel.setLayout(new GridLayout(SIZE, SIZE));
for (int i = 0; i < SIZE; i++) {
for (int j = 0; j < SIZE; j++) {
JButton button = new JButton(" ");
map.put("" + i + "X" + j, button);
gamePanel.add(button);
final int x = i;
final int y = j;
button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent ae) {
if (gameStatus) click(x, y);
}
});
}
}
}
private void click(int x, int y) {
String key = "" + x + "X" + y;
System.out.println(key);
System.out.println(player.get(currentPlayer).toString());
if (currentPlayer) {
map.get(key).setText("X");
} else {
map.get(key).setText("O");
}
map.get(key).setEnabled(false);
if (checkWin(player.get(currentPlayer))) {
System.out.println("Wygrał: " + player.get(currentPlayer).toString());
}
changePlayer();
}
private int check(int i, int j, int counter, Player player, String direction) {
if (map.get("" + i + "X" + j).getText().equals(player.getSign())) {
counter++;
if (counter == 5) {
System.out.println("WIN!!!!!!!!!!!!!!!! " + player.getName());
gameStatus = false;
// map.get("" + i + "X" + j).setBackground(Color.red);
JOptionPane.showMessageDialog(this, "Wygrał gracz: " + player.toString() + direction);
}
} else {
counter = 0;
}
return counter;
}
private Boolean checkWin(Player player) {
System.out.println("sprawdzanie dla gracza: " + player.toString());
//sprawdzenie w poziomie
int counter = 0;
int counter2 = 0;
for (int i = 0; i < SIZE; i++) {
counter = 0;
for (int j = 0; j < SIZE; j++) {
counter = check(i, j, counter, player, "poziom");
}
}
//sprawdzenie w pionie
counter = 0;
for (int j = 0; j < SIZE; j++) {
counter = 0;
for (int i = 0; i < SIZE; i++) {
counter = check(i, j, counter, player, "pion");
}
}
//sprawdzenie skos
counter = 0;
for (int x = 0; x < SIZE; x++) {
//skos 1
counter = 0;
for (int i = x, j = 0; i < SIZE && j < SIZE; i++, j++) {
counter = check(i, j, counter, player, "skos11");
}
//skos2
counter2 = 0;
for (int i = 0, j = x + 1; i < SIZE && j < SIZE; i++, j++) {
counter2 = check(i, j, counter2, player, "skos12");
}
}
//sprawdzenie skos 2
counter = 0;
for (int x = 0; x < SIZE; x++) {
//skos 1
counter = 0;
for (int i = x, j = 0; i >= 0 && j < SIZE; i--, j++) {
counter = check(i, j, counter, player, "skos21");
}
//skos2
counter2 = 0;
for (int i = SIZE - 1, j = x + 1; i >= 0 && j < SIZE; i--, j++) {
counter2 = check(i, j, counter2, player, "skos22");
}
}
return false;
}
private void changePlayer() {
currentPlayer = !currentPlayer;
setTitle("Ruch gracza: " + player.get(currentPlayer).toString());
}
/**
* This method is called from within the constructor to initialize the form.
* WARNING: Do NOT modify this code. The content of this method is always
* regenerated by the Form Editor.
*/
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {
jScrollPane1 = new javax.swing.JScrollPane();
gamePanel = new javax.swing.JPanel();
jButton1 = new javax.swing.JButton();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
gamePanel.setLayout(new java.awt.GridLayout(1, 0));
jScrollPane1.setViewportView(gamePanel);
jButton1.setText("New Game");
jButton1.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton1ActionPerformed(evt);
}
});
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
getContentPane().setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addComponent(jScrollPane1, javax.swing.GroupLayout.PREFERRED_SIZE, 855, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(0, 0, Short.MAX_VALUE))
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup()
.addContainerGap(javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addComponent(jButton1)
.addGap(31, 31, 31))
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addComponent(jScrollPane1, javax.swing.GroupLayout.PREFERRED_SIZE, 589, javax.swing.GroupLayout.PREFERRED_SIZE)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED)
.addComponent(jButton1)
.addContainerGap(javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE))
);
pack();
}// </editor-fold>
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {
for (int i = 0; i < SIZE; i++) {
for (int j = 0; j < SIZE; j++) {
map.get("" + i + "X" + j).setText(" ");
map.get("" + i + "X" + j).setEnabled(true);
// map.get("" + i + "X" + j).setBackground(Color.lightGray); //nie działa przy wyłączonym przycisku
gameStatus = true; //zmiana statusu gry
if (!currentPlayer) changePlayer(); //zawsze zaczyna krzyżyk
}
}
}
/**
* @param args the command line arguments
*/
public static void main(String args[]) {
/* Set the Nimbus look and feel */
//<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
/* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
* For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html
*/
try {
for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
if ("Nimbus".equals(info.getName())) {
javax.swing.UIManager.setLookAndFeel(info.getClassName());
break;
}
}
} catch (ClassNotFoundException ex) {
java.util.logging.Logger.getLogger(NewJFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (InstantiationException ex) {
java.util.logging.Logger.getLogger(NewJFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (IllegalAccessException ex) {
java.util.logging.Logger.getLogger(NewJFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (javax.swing.UnsupportedLookAndFeelException ex) {
java.util.logging.Logger.getLogger(NewJFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
}
//</editor-fold>
/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new NewJFrame().setVisible(true);
}
});
}
// Variables declaration - do not modify
private javax.swing.JPanel gamePanel;
private javax.swing.JButton jButton1;
private javax.swing.JScrollPane jScrollPane1;
// End of variables declaration
}