nie wiem o co chodzi z tym skryptem:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class joinmenager : Photon.MonoBehaviour {
public void polacz()
{
PhotonNetwork.ConnectUsingSettings("CS_0.0");
}
void OnGUI()
{
GUI.Label(new Rect (0, 0, 200, 20),PhotonNetwork.connectionStateDetailed.ToString());
}
void OnJoinedLobby()
{
SceneManager.LoadScene(1);
}
void OnPhotonRandomJoinFailed()
{
PhotonNetwork.CreateRoom(null);
}
private void OnLevelWasLoaded(int level)
{
if (level != 0)
PhotonNetwork.JoinRandomRoom();
}
void OnPhotonPlayerConnected(PhotonPlayer pp)
{
if (PhotonNetwork.isMasterClient)
{
PhotonView.RPC("graczwszedl", PhotonTargets.AllBuffered, pp);
}
}
void OnPhotonPlayerDisconnected(PhotonPlayer pp)
{
}
[PunRPC]
void graczwszedl(PhotonPlayer pp)
{
}
void graczwyszedl(PhotonPlayer pp)
{
}
}
czy może mi ktoś pomóc
jeżeli tak bardzo dziękuje