Trochę z tym zabawy, ale teraz chyba działa tak jak chciałeś Bluenight2010. Efekt do pobrania.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace _3PaneleSposob2
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
panel1.Visible = true;
}
private void button2_Click(object sender, EventArgs e)
{
panel2.Visible = true;
panel1.Visible = false;
panel3.Visible = false;
}
private void button1_Click(object sender, EventArgs e)
{
panel3.Visible = true;
panel1.Visible = false;
panel2.Visible = false;
}
private void button4_Click(object sender, EventArgs e)
{
panel1.Visible = true;
panel2.Visible = false;
panel3.Visible = false;
}
private void button3_Click(object sender, EventArgs e)
{
panel3.Visible = true;
panel1.Visible = false;
panel2.Visible = false;
}
private void button6_Click(object sender, EventArgs e)
{
panel2.Visible = true;
panel3.Visible = false;
panel1.Visible = false;
}
private void button5_Click(object sender, EventArgs e)
{
panel1.Visible = true;
panel2.Visible = false;
panel3.Visible = false;
}
private void radioButton1_CheckedChanged(object sender, EventArgs e)
{
panel2.Visible = true;
panel1.Visible = false;
panel3.Visible = false;
}
private void radioButton2_CheckedChanged(object sender, EventArgs e)
{
panel3.Visible = true;
panel1.Visible = false;
panel2.Visible = false;
}
private void radioButton3_CheckedChanged(object sender, EventArgs e)
{
panel1.Visible = true;
panel2.Visible = false;
panel3.Visible = false;
}
private void radioButton4_CheckedChanged(object sender, EventArgs e)
{
panel3.Visible = true;
panel1.Visible = false;
panel2.Visible = false;
}
private void radioButton5_CheckedChanged(object sender, EventArgs e)
{
panel1.Visible = true;
panel2.Visible = false;
panel3.Visible = false;
}
private void radioButton6_CheckedChanged(object sender, EventArgs e)
{
panel2.Visible = true;
panel1.Visible = false;
panel3.Visible = false;
}
}
}