Mam problem z efektywnym załadowanie i odpaleniem animation-list, animacja jest typu drawable animation, poszczegłólne klatki animacji znajdują się w animation list.

int sp=this.speed;
        this.speed=0;
        int oldId=this.getImageResources();

        String animation=this.name;
        animation=animation.replaceAll("\\s+","");
        animation=animation.toLowerCase();
        animation+="_animation";

        BitmapFactory.Options dimensions = new BitmapFactory.Options();
        dimensions.inJustDecodeBounds = true;

       int h1;
       int w1;
        if(irrealWidth!=0&&irrealHeight!=0) {
             h1 = this.irrealHeight;
             w1 = this.irrealWidth;
        }
        else
        {
             h1=this.getDrawable().getIntrinsicHeight();
             w1=this.getDrawable().getIntrinsicWidth();
        }
        Dimension oldDimension= new Dimension(getLayoutParams().width,getLayoutParams().height);

        int id=this.getResources().getIdentifier(animation,"drawable",this.getContext().getPackageName());
        ((Game) this.getContext()).changeResourceForAnimation(this,id,oldId);

        AnimationDrawable trembley=(AnimationDrawable) this.getDrawable();

        int ha= trembley.getFrame(1).getIntrinsicHeight();
        int wa =  trembley.getFrame(1).getIntrinsicWidth();

        int realwa=wa*this.getLayoutParams().width/w1;
        int realha=ha*this.getLayoutParams().height/h1;

        this.getLayoutParams().width=realwa;
        this.getLayoutParams().height=realha;

        trembley.start();
        checkIfAnimationDone(trembley,sp,oldId,oldDimension);

Większość kodu dotyczy ustawiania parametrów wielkośći okna. Najważniejsze linijki to

((Game) this.getContext()).changeResourceForAnimation(this,id,oldId);
  AnimationDrawable trembley=(AnimationDrawable) this.getDrawable();
 trembley.start();