Witam.
Znalazłem w internecie kod na płaty Beziera. Chcę go uruchomić u siebie, ale napotkałem kilka problemów (nie nowość).
Importy załatwiłem szybko. Teraz mam błąd:
error: cannot find symbol
gl.glEnable(GL.GL_MAP2_VERTEX_3);
symbol: variable GL_MAP2_VERTEX_3
location: interface GL
I tak dla każdego z GL. na początku.

Jak sobie z tym poradzić? Proszę o pomoc.

Kod:

package javaapplication2;

import com.jogamp.opengl.util.gl2.GLUT;
import java.awt.event.*;
import javax.swing.*;

import java.nio.*;

import javax.media.opengl.*;
import javax.media.opengl.glu.*;
import com.sun.opengl.util.*; 
import javax.media.opengl.awt.GLCanvas;

/**
 * This program renders a wireframe (mesh) Bezier surface, using two-dimensional
 * evaluators.
 * 
 * @author Kiet Le (Java conversion)
 */
public class JavaApplication2
  extends JFrame
    implements GLEventListener, KeyListener
{
  private GLU glu;
  private GLUT glut;
  private GLCapabilities caps;
  private GLCanvas canvas; 
  // as from C version of file
  private static final float ctrlpoints[][][] = new float[][][]
  {
  {
  { -1.5f, -1.5f, 4.0f },
  { -0.5f, -1.5f, 2.0f },
  { 0.5f, -1.5f, -1.0f },
  { 1.5f, -1.5f, 2.0f } },
  {
  { -1.5f, -0.5f, 1.0f },
  { -0.5f, -0.5f, 3.0f },
  { 0.5f, -0.5f, 0.0f },
  { 1.5f, -0.5f, -1.0f } },
  {
  { -1.5f, 0.5f, 4.0f },
  { -0.5f, 0.5f, 0.0f },
  { 0.5f, 0.5f, 3.0f },
  { 1.5f, 0.5f, 4.0f } },
  {
  { -1.5f, 1.5f, -2.0f },
  { -0.5f, 1.5f, -2.0f },
  { 0.5f, 1.5f, 0.0f },
  { 1.5f, 1.5f, -1.0f } } };
  // need float buffer instead of n-dimensional array above
  private FloatBuffer ctrlpointsBuf = BufferUtil
      .newFloatBuffer(ctrlpoints.length * ctrlpoints[0].length
                      * ctrlpoints[0][0].length);
  {// SO copy 4x4x3 array above to float buffer
    for (int i = 0; i < ctrlpoints.length; i++)
    {
      // System.out.print(ctrlpoints.length+ " ");
      for (int j = 0; j < ctrlpoints[0].length; j++)
      {
        // System.out.println(ctrlpoints[0][0].length+" ");
        for (int k = 0; k < ctrlpoints[0][0].length; k++)
        {
          ctrlpointsBuf.put(ctrlpoints[i][j][k]);
          System.out.print(ctrlpoints[i][j][k] + " ");
        }
        System.out.println();
      }
    }
    // THEN rewind it before use
    ctrlpointsBuf.rewind();
  }


  public JavaApplication2()
  {
    super("JavaApplication2");
    GLProfile glprofile = GLProfile.getDefault();
    caps = new GLCapabilities(glprofile);
    canvas = new GLCanvas((GLCapabilitiesImmutable) caps);
    canvas.addGLEventListener(this);
    canvas.addKeyListener(this);

    getContentPane().add(canvas);
  }

  public void run()
  {
    setSize(512, 256);
    setLocationRelativeTo(null);
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    setVisible(true);
    canvas.requestFocusInWindow();
  }

  public static void main(String[] args)
  {
    new JavaApplication2().run();
  }

  public void init(GLAutoDrawable drawable)
  {
    GL gl = drawable.getGL();
    glu = new GLU();
    glut = new GLUT();

    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    gl.glEnable(GL.GL_DEPTH_TEST);

    gl.glEnable(GL.GL_MAP2_VERTEX_3);
    gl.glEnable(GL.GL_AUTO_NORMAL);
    gl.glEnable(GL.GL_NORMALIZE);
    gl.glMap2f(GL.GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, ctrlpointsBuf);
    gl.glMapGrid2f(20, 0.0f, 1.0f, 20, 0.0f, 1.0f);

    initlights(gl);
  }

  public void display(GLAutoDrawable drawable)
  {
    GL gl = drawable.getGL();

    gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
    gl.glPushMatrix();
    gl.glRotatef(85.0f, 1.0f, 1.0f, 1.0f);
    gl.glEvalMesh2(GL.GL_FILL, 0, 20, 0, 20);
    gl.glPopMatrix();
    gl.glFlush();
  }

  public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h)
  {
    GL gl = drawable.getGL();

    gl.glViewport(0, 0, w, h);
    gl.glMatrixMode(GL.GL_PROJECTION);
    gl.glLoadIdentity();
    if (w <= h) gl.glOrtho(-4.0, 4.0, -4.0 * (float) h / (float) w,
        4.0 * (float) h / (float) w, -4.0, 4.0);
    else gl.glOrtho(-4.0 * (float) w / (float) h, 4.0 * (float) w / (float) h,
        -4.0, 4.0, -4.0, 4.0);
    gl.glMatrixMode(GL.GL_MODELVIEW);
    gl.glLoadIdentity();
  }

  public void displayChanged(GLAutoDrawable drawable, boolean modeChanged,
      boolean deviceChanged)
  {
  }

  private void initlights(GL gl)
  {
    float ambient[] =
    { 0.2f, 0.2f, 0.2f, 1.0f };
    float position[] =
    { 0.0f, 0.0f, 2.0f, 1.0f };
    float mat_diffuse[] =
    { 0.6f, 0.6f, 0.6f, 1.0f };
    float mat_specular[] =
    { 1.0f, 1.0f, 1.0f, 1.0f };
    float mat_shininess[] =
    { 50.0f };

    gl.glEnable(GL.GL_LIGHTING);
    gl.glEnable(GL.GL_LIGHT0);

    gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient, 0);
    gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, position, 0);

    gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_diffuse, 0);
    gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0);
    gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0);
  }

  public void keyTyped(KeyEvent key)
  {
  }

  public void keyPressed(KeyEvent key)
  {
    switch (key.getKeyCode()) {
      case KeyEvent.VK_ESCAPE:
        System.exit(0);
        break;

      default:
        break;
    }
  }

  public void keyReleased(KeyEvent key)
  {
  }

    @Override
    public void dispose(GLAutoDrawable glad) {
        throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
    }

}

Źródło: http://www.java-tips.org/other-api-tips/jogl/how-to-render-a-mesh-bezier-surface-using-two-dimensional-evalu-2.html