no to proszę, spróbuj sobię skompilować przykład który przed chwilą zrobiłem, ciekawe czy tak dobrze działa scroll :]
#include <windows.h>
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
HWND hVscroll, hstat;
int Iheight=1480;
int yPos;
/* Make the class name into a global variable */
char szClassName[ ] = "WindowsApp";
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASS wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default color as the background of the window */
wincl.hbrBackground = (HBRUSH) BLACK_BRUSH;
/* Register the window class, and if it fails quit the program */
if (!RegisterClass (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindow (
szClassName, /* Classname */
"Windows App", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nFunsterStil);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) /* handle the messages */
{
case WM_CREATE:
hstat=CreateWindow("static", NULL, WS_CHILD | WS_VISIBLE , 2, 2, 60, 320, hwnd, (HMENU)204, NULL, NULL);
hVscroll=CreateWindow("SCROLLBAR", NULL, WS_CHILD | WS_VISIBLE | SBS_VERT, 10, 10, 15, 300, hstat, (HMENU)204, NULL, NULL);
SetScrollRange(hVscroll, SB_CTL, 0, Iheight,true);
break;
case WM_VSCROLL :
if (lParam==(int)hVscroll)
{
switch (LOWORD (wParam))
{
case SB_LINEUP :
SetScrollPos(hVscroll, SB_CTL,HIWORD(wParam)-1, true);
break;
case SB_LINEDOWN :
if (yPos<Iheight) yPos--;
SetScrollPos(hVscroll, SB_CTL,HIWORD(wParam)+1, true);
break;
case SB_THUMBTRACK :
SetScrollPos(hVscroll, SB_CTL,HIWORD(wParam), true);
break;
case SB_THUMBPOSITION :
SetScrollPos(hVscroll, SB_CTL,HIWORD(wParam), true);
break;
default :
break;
return 0;
}
}
case WM_DESTROY:
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}
Jednocześnie proszę Cię o poprawienie tego co jest źle, jeśli potrafisz ;)