LoL
A co opengl czy directx ma z tym wspolnego ? :D
#include <windows.h>
void FullScreenConsole()
{
typedef BOOL (WINAPI *PROCSETCONSOLEDISPLAYMODE)(HANDLE,DWORD,LPDWORD);
typedef BOOL (WINAPI *PROCGETCONSOLEDISPLAYMODE)(LPDWORD);
PROCSETCONSOLEDISPLAYMODE SetConsoleDisplayMode;
PROCGETCONSOLEDISPLAYMODE GetConsoleDisplayMode;
HMODULE hKernel32 = GetModuleHandle("kernel32");
SetConsoleDisplayMode = (PROCSETCONSOLEDISPLAYMODE )GetProcAddress(hKernel32,"SetConsoleDisplayMode");
GetConsoleDisplayMode = (PROCGETCONSOLEDISPLAYMODE)GetProcAddress(hKernel32,"GetConsoleDisplayMode");
HANDLE hStd = GetStdHandle(STD_OUTPUT_HANDLE);
DWORD dOldMode;
SetConsoleDisplayMode(hStd,1,&dOldMode);
}
[Dopisane]
Wlasciwie nie wiem czy to u ciebie zadziala. U mnie w kazdym razie hula.
MSDN:
Requirements:
Client Requires Windows XP.
Server Requires Windows Server 2003.
Header Declared in Wincon.h; include Windows.h.