Witam, mam kłopot z pisaniem dalej mojej gry. Gdy tworzę w Entity.cpp okno gry to wtedy nic mi się w nim nie wyświetla nawet Window->clear(sf::color::red)
nie działa, co zrobić?
#include "Entity.hpp"
void Entity::SetTexture(){
//textura gracza
PlayerTexture.loadFromFile("/Users/OPT-s/Desktop/Dev/Sprites/FreeZe-Player.png");
PlayerSprite.setTexture(PlayerTexture);
PlayerSprite.setOrigin(800, 800);
PlayerSprite.setScale(0.08, 0.08);
//Textura drzewa
TreeTexture.loadFromFile("/Users/OPT-s/Desktop/Dev/Sprites/Tree.png");
TreeSprite.setTexture(TreeTexture);
TreeSprite.setOrigin(800, 800);
TreeSprite.setScale(0.16, 0.16);
//textura podłoża
SnowTexture.loadFromFile("/Users/OPT-s/Desktop/Dev/Sprites/SnowMap.png");
SnowSprite.setTexture(SnowTexture);
PlayerSprite.setOrigin(800, 800);
PlayerSprite.setScale(0.08, 0.08);
}
void Entity::NewWindow(){
Window = new sf::RenderWindow(sf::VideoMode(1280, 720), "FreeZe");
Window->setFramerateLimit(60);
sf::Image icon;
icon.loadFromFile("OPT-s Logo.png");
//v.setCenter(PlayerSprite.getPosition().x, PlayerSprite.getPosition().y);
//v.setSize(1280, 720);
//Window -> setIcon(icon.getSize().x, icon.getSize().y, icon.getPixelsPtr());
while (Window->isOpen())
{
sf::Event event;
while (Window->pollEvent(event))
{
if (event.type == sf::Event::Closed) {
Window->close();
}
if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape) {
Window->close();
}
}
}
SetTexture();
Window->clear(sf::Color::Red);
Window->draw(PlayerSprite);
//Window->setView(v);
Window->display();
};
#include <SFML/Graphics.hpp>
#include <stdio.h>
class Entity{
public:
sf::RenderWindow *Window;
sf::Texture PlayerTexture;
sf::Sprite PlayerSprite;
sf::Texture TreeTexture;
sf::Sprite TreeSprite;
sf::Texture SnowTexture;
sf::Sprite SnowSprite;
sf::Texture StoneTexture;
sf::Sprite StoneSprite;
sf::View v;
float hp = 100;
float cold = 100;
float speed = 2.5f;
void SetTexture();
void NewWindow();
};