Witam, napisałem grę w C++ & SFML 2.5.1 ( Integrated Development Environment to Xcode ) i u mnie na komputerze działa ale na innym macu nie działa. Kompilator to clang++ ( Jakoś tak ), błąd wyskakuje:
Process: FreeZe [8184]
Path: /Volumes/VOLUME/FreeZe.app/Contents/MacOS/FreeZe
Identifier: com.NintySwinty.FreeZe
Version: 0
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: FreeZe [8184]
User ID: 501
Date/Time: 2018-12-02 15:38:23.254 +0100
OS Version: Mac OS X 10.14.1 (18B75)
Report Version: 12
Anonymous UUID: 2B07AF9B-27DD-5E5A-8661-610D3B1FA46F
Sleep/Wake UUID: 97520D66-1D47-4658-BF8D-4819FFCED7ED
Time Awake Since Boot: 110000 seconds
Time Since Wake: 220 seconds
System Integrity Protection: enabled
Crashed Thread: 0
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Reason: DYLD, [0x1] Library missing
Application Specific Information:
dyld: launch, loading dependent libraries
Dyld Error Message:
Library not loaded: @rpath/libsfml-system.2.5.dylib
Referenced from: /Volumes/VOLUME/FreeZe.app/Contents/MacOS/FreeZe
Reason: image not found
Binary Images:
0x10902e000 - 0x109031fff +com.NintySwinty.FreeZe (0) <3A5F94C5-495C-36F0-852B-C6FBFDCF5660> /Volumes/VOLUME/FreeZe.app/Contents/MacOS/FreeZe
0x114caf000 - 0x114d2d6a7 dyld (635.2) <1780094A-8FE2-3EAA-B4A3-C4CF14BC5196> /usr/lib/dyld
Ktoś wie jak to naprawić?