ioplayerssql.cpp
#include "ioplayersql.h"
#include "ioaccountsql.h"
#include "item.h"
#include "tools.h"
#include "definitions.h"
#include <iostream>
#include <iomanip>
bool IOPlayerSQL::loadPlayer(Player* player, std::string name)
{
Database* db = Database::getInstance();
DBQuery query;
query << "SELECT `id`, `account_id`, `sex`, `lookdir`, `level`, `exp`, `maglevel`, `vocation`, `access`, `bless`, `reput`, `frags`, `namelock`, ";
query << "`premticks`, `promoted`, `price`, `cap`, `maxdepotitems`, `lastlogin`, `mana`, `manamax`, `manaspent`, `health`, ";
query << "`healthmax`, `food`, `looktype`, `lookhead`, `lookbody`, `looklegs`, `lookfeet`, `posx`, ";
query << "`zabojstwo`, `muteticks`, `ismuted`, `protectedticks`, `posy`, `posz`, `banned`, `banstart`, `banend`, `comment`, `reason`, `action`, `deleted`, ";
query << "`finalwarning`, `banrealtime`, `paccoff`, `isplayeronpaccarea`, `templex`, `templey`, `templez`, `skulltype`, `skullkills`, ";
query << "`skullticks`, `skullabsolve`, `rank_id`, `guildnick` FROM `players` WHERE `name` ";
query << db->getStringComparison() << db->escapeString(name) << " AND `deleted` = 0 LIMIT 1";
DBResult* result;
if(!(result = db->storeQuery(query.str())))
return false;
uint32_t accno = result->getDataInt("account_id");
if(accno < 1)
return false;
// Getting all player properties
player->setGUID(result->getDataInt("id"));
nameCacheMap[player->getGUID()] = name;
guidCacheMap[name] = player->getGUID();
player->accountNumber = accno;
player->sex = ((playersex_t)result->getDataInt("sex"));
player->setDirection((Direction)result->getDataInt("lookdir"));
player->level = result->getDataInt("level");
exp_t experience = (exp_t)result->getDataLong("exp");
exp_t currExpCount = player->getExpForLv(player->level);
exp_t nextExpCount = player->getExpForNextLevel();
if(experience > nextExpCount)
experience = currExpCount;
player->experience = experience;
if(currExpCount < nextExpCount)
{
uint64_t licznik = player->experience - currExpCount;
uint32_t mianownik = nextExpCount - currExpCount;
player->level_percent = (unsigned char)Player::getLevelPercent(licznik, mianownik);
}
else
player->level_percent = 0;
player->maglevel = result->getDataInt("maglevel");
player->vocation =((playervoc_t)result->getDataInt("vocation"));
player->access = result->getDataInt("access");
player->blessing = result->getDataInt("bless");
player->reput = result->getDataInt("reput");
player->frags = result->getDataInt("frags");
player->namelock = result->getDataInt("namelock");
player->premiumTicks = result->getDataLong("premticks");
player->promoted = result->getDataInt("promoted");
player->capacity = result->getDataInt("cap");
player->max_depot_items = result->getDataInt("maxdepotitems");
player->lastLoginSaved = result->getDataLong("lastlogin");
player->mana = result->getDataInt("mana");
#ifdef BLACK_MUTED
player->muteTicks = result->getDataInt("muteticks");
player->isMuted = atoi(result->getDataString("ismuted").c_str());
#endif
player->protectedTicks = result->getDataInt("protectedticks");
player->manamax = result->getDataInt("manamax");
uint64_t manaSpent = result->getDataLong("manaspent");
uint64_t nextManaCount = player->getReqMana(player->maglevel + 1, player->vocation);
if(manaSpent > nextManaCount)
manaSpent = 0;
player->manaspent = manaSpent;
player->maglevel_percent = (unsigned char)(100*(player->manaspent/(1.*player->getReqMana(player->maglevel+1, player->vocation))));
player->health = result->getDataInt("health");
if(player->health <= 0)
player->health = 100;
player->healthmax = result->getDataInt("healthmax");
if(player->healthmax <= 0)
player->healthmax = 100;
player->food = result->getDataInt("food");
player->looktype = result->getDataInt("looktype");
player->lookhead = result->getDataInt("lookhead");
player->lookbody = result->getDataInt("lookbody");
player->looklegs = result->getDataInt("looklegs");
player->lookfeet = result->getDataInt("lookfeet");
player->lookmaster = player->looktype;
player->pos.x = atoi(result->getDataString("posx").c_str());
player->pos.y = atoi(result->getDataString("posy").c_str());
player->pos.z = atoi(result->getDataString("posz").c_str());
player->zabojstwo = result->getDataInt("zabojstwo");
#ifdef HUCZU_BAN_SYSTEM
player->banned = result->getDataInt("banned");
player->banstart = result->getDataInt("banstart");
player->banend = result->getDataInt("banend");
player->comment = result->getDataString("comment");
player->reason = result->getDataString("reason");
player->action = result->getDataString("action");
player->deleted = result->getDataInt("deleted");
player->finalwarning = result->getDataInt("finalwarning");
player->banrealtime = result->getDataString("banrealtime");
#endif //HUCZU_BAN_SYSTEM
#ifdef AFK_SYSTEM
player->paccoff = result->getDataInt("paccoff");
player->isPlayerOnPaccArea = result->getDataInt("isplayeronpaccarea");
#endif //AFK SYSTEM
player->masterPos.x = result->getDataInt("templex");
player->masterPos.y = result->getDataInt("templey");
player->masterPos.z = result->getDataInt("templez");
#ifdef HUCZU_SKULLS
player->skullType = ((skull_t)result->getDataInt("skulltype"));
player->skullKills = result->getDataInt("skullkills");
player->skullTicks = result->getDataInt("skullticks");
player->absolveTicks = result->getDataInt("skullabsolve");
#endif //HUCZU_SKULLS
const uint32_t rankId = result->getDataInt("rank_id");
const std::string nick = result->getDataString("guildnick");
result->free();
if(rankId > 0)
{
query.str("");
query << "SELECT `guild_ranks`.`name` AS `rank`, `guild_ranks`.`guild_id` AS `guildid`, `guild_ranks`.`level` AS `level`, `guilds`.`name` AS `guildname` FROM `guild_ranks`, `guilds` WHERE `guild_ranks`.`id` = " << rankId << " AND `guild_ranks`.`guild_id` = `guilds`.`id` LIMIT 1";
if((result = db->storeQuery(query.str())))
{
player->guildName = result->getDataString("guildname");
player->guildStatus = (GuildLevel_t)result->getDataInt("level");
player->guildId = result->getDataInt("guildid");
player->rankName = result->getDataString("rank");
player->rankId = rankId;
player->guildNick = nick;
result->free();
}
}
//gildie w grze
query.str("");
query << "SELECT `guild_id` FROM `guild_invites` WHERE `player_id` = " << player->getGUID();
if((result = db->storeQuery(query.str())))
{
do
player->invitedToGuildsList.push_back((uint32_t)result->getDataInt("guild_id"));
while(result->next());
result->free();
}
query.str("");
query << "SELECT `password` FROM `accounts` WHERE `id` = " << accno << " LIMIT 1";
if(!(result = db->storeQuery(query.str())))
return false;
player->password = result->getDataString("password");
result->free();
// so we query the skill table
query.str("");
query << "SELECT `skillid`, `value`, `count` FROM `player_skills` WHERE `player_id` = " << player->getGUID();
if((result = db->storeQuery(query.str())))
{
//now iterate over the skills
do
{
uint16_t skillId = result->getDataInt("skillid");
if(skillId < SKILL_FIST || skillId > SKILL_FISH)
continue;
uint32_t skillLevel = result->getDataInt("value");
uint64_t nextSkillCount = player->getReqSkillTries(skillId, skillLevel + 1, player->vocation), skillCount = result->getDataLong("count");
if(skillCount > nextSkillCount)
skillCount = 0;
player->skills[skillId][SKILL_LEVEL] = skillLevel;
player->skills[skillId][SKILL_TRIES] = skillCount;
player->skills[skillId][SKILL_PERCENT] = (uint32_t)(100*(player->skills[skillId][SKILL_TRIES])/(1.*player->getReqSkillTries (skillId, (player->skills[skillId][SKILL_LEVEL]+1), player->vocation)));
}
while(result->next());
result->free();
}
query.str("");
ItemMap itemMap;
ItemMap::iterator it;
query << "SELECT * FROM `player_items` WHERE `player_id` = " << player->getGUID();
if((result = db->storeQuery(query.str())))
{
do
{
int32_t type = result->getDataInt("id");
int32_t count = result->getDataInt("count");
Item* myItem = Item::CreateItem(type, count);
if(result->getDataInt("actionid") != 0)
myItem->setActionId(result->getDataInt("actionid"));
if(result->getDataInt("charges") != 0)
myItem->setCharges(result->getDataInt("charges"));
if(result->getDataInt("time") != 0)
myItem->setItemTime(result->getDataInt("time"));
if(result->getDataInt("uniqueid") != 0)
myItem->setUniqueId(result->getDataInt("uniqueid"));
if(result->getDataString("text") != "")
myItem->setText(result->getDataString("text"));
if(result->getDataString("writer") != "")
myItem->setWriter(result->getDataString("writer"));
if(result->getDataString("special_description") != "")
myItem->setSpecialDescription(result->getDataString("special_description"));
std::pair<Item*, int32_t> myPair(myItem, result->getDataInt("pid"));
itemMap[result->getDataInt("sid")] = myPair;
if(int32_t slotid = result->getDataInt("slot"))
if(slotid > 0 && slotid <= 10)
player->addItemInventory(myItem, slotid);
}
while(result->next());
result->free();
}
for(int32_t i = (int32_t)itemMap.size(); i > 0; --i)
{
it = itemMap.find(i);
if(it == itemMap.end())
continue;
if(int32_t p=(*it).second.second)
if(Container* c = itemMap[p].first->getContainer())
c->addItem((*it).second.first);
}
itemMap.clear();
query.str("");
query << "SELECT * FROM `player_depotitems` WHERE `player_id` = " << player->getGUID();
if((result = db->storeQuery(query.str())))
{
do
{
int32_t type = result->getDataInt("id");
int32_t count = result->getDataInt("count");
Item* myItem = Item::CreateItem(type, count);
if(result->getDataInt("actionid") != 0)
myItem->setActionId(result->getDataInt("actionid"));
if(result->getDataInt("charges") != 0)
myItem->setCharges(result->getDataInt("charges"));
if(result->getDataInt("time") != 0)
myItem->setItemTime(result->getDataInt("time"));
if(result->getDataInt("uniqueid") != 0)
myItem->setUniqueId(result->getDataInt("uniqueid"));
if(result->getDataString("text") != "")
myItem->setText(result->getDataString("text"));
if(result->getDataString("writer") != "")
myItem->setWriter(result->getDataString("writer"));
if(result->getDataString("special_description") != "")
myItem->setSpecialDescription(result->getDataString("special_description"));
std::pair<Item*, int32_t> myPair(myItem, result->getDataInt("pid"));
itemMap[result->getDataInt("sid")] = myPair;
if(int32_t slotid = result->getDataInt("slot"))
{
if(Container* container = myItem->getContainer())
{
if(slotid > 0)
player->addDepot(container, slotid);
}
else
{
std::cout << "2. Error loading depot "<< slotid << " for player " <<
player->getGUID() << std::endl;
delete myItem;
}
}
}
while(result->next());
result->free();
}
for(int32_t i = (int32_t)itemMap.size(); i > 0; --i)
{
it = itemMap.find(i);
if(it == itemMap.end())
continue;
if(int32_t p=(*it).second.second)
if(Container* c = itemMap[p].first->getContainer())
c->addItem((*it).second.first);
}
itemMap.clear();
player->updateInventoryWeigth();
player->sendPlayerLightLevel(player);
player->setNormalSpeed();
//load storage map
query.str("");
query << "SELECT `key`,`value` FROM `player_storage` WHERE `player_id` = " << player->getGUID();
if((result = db->storeQuery(query.str())))
{
do
player->addStorageValue((uint32_t)result->getDataInt("key"), result->getDataInt("value"));
while(result->next());
result->free();
}
//load vip
query.str("");
query << "SELECT `vip_id` AS `vip` FROM `player_viplist` WHERE `player_id` = " << player->getGUID();
if((result = db->storeQuery(query.str())))
{
std::string dummy;
do
{
uint32_t vid = result->getDataInt("vip");
if(storeNameByGuid(vid))
player->addVIP(vid, dummy, false, true);
}
while(result->next());
result->free();
}
query.str("");
query << "SELECT * FROM `deathlist` WHERE `player_id` = " << player->getGUID();
if((result = db->storeQuery(query.str())))
{
do
{
Death death;
death.killer = result->getDataString("killer");
death.level = result->getDataInt("level");
death.time = (time_t)result->getDataLong("time");
player->deathList.push_back(death);
}
while(result->next());
}
return true;
}
bool IOPlayerSQL::savePlayer(Player* player)
{
player->preSave();
Database* db = Database::getInstance();
DBQuery query;
query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID() << " LIMIT 1";
DBResult* result;
if(!(result = db->storeQuery(query.str())))
return false;
const bool save = result->getDataInt("save");
result->free();
DBTransaction trans(db);
if(!trans.begin())
return false;
query.str("");
query << "UPDATE `players` SET `lastlogin` = " << player->lastlogin;
if(!save)
{
query << " WHERE `id` = " << player->getGUID() << db->getUpdateLimiter();
if(!db->executeQuery(query.str()))
return false;
return trans.commit();
}
//First, an UPDATE query to write the player itself
//query << "UPDATE `players` SET ";
query << ", ";
query << "`level` = " << player->level << ", ";
query << "`vocation` = " << (int32_t)player->getVocation() << ", ";
query << "`maglevel` = " << player->maglevel << ", ";
query << "`health` = " << player->health << ", ";
query << "`healthmax` = " << player->healthmax << ", ";
query << "`food` = " << player->food << ", ";
query << "`lookdir` = " << (int32_t)player->getDirection() << ", ";
query << "`exp` = " << player->experience << ", ";
query << "`lookbody` = " << (int32_t)player->lookbody << ", ";
query << "`lookfeet` = " << (int32_t)player->lookfeet << ", ";
query << "`lookhead` = " << (int32_t)player->lookhead << ", ";
query << "`looklegs` = " << (int32_t)player->looklegs << ", ";
query << "`looktype` = " << (int32_t)player->looktype << ", ";
#ifdef BLACK_MUTED
query << "`muteticks` = " << player->muteTicks << ", ";
query << "`ismuted` = " << player->isMuted << ", ";
#endif
query << "`protectedticks` = " << player->protectedTicks << ", ";
query << "`mana` = " << player->mana << ", ";
query << "`manamax` = " << player->manamax << ", ";
query << "`manaspent` = " << player->manaspent << ", ";
query << "`posx` = " << player->pos.x << ", ";
query << "`posy` = " << player->pos.y << ", ";
query << "`posz` = " << player->pos.z << ", ";
query << "`zabojstwo` = " << player->zabojstwo << ", ";
query << "`cap` = " << player->getCapacity() << ", ";
query << "`sex` = " << player->getSex() << ", ";
query << "`namelock` = " << player->namelock << ", ";
#ifdef YUR_PREMIUM_PROMOTION
query << "`premticks` = " << (int64_t)player->premiumTicks << ", ";
query << "`promoted` = " << player->promoted << ", ";
#endif //YUR_PREMIUM_PROMOTION
query << "`price` = " << player->price << ", ";
#ifdef HUCZU_SKULLS
query << "`skulltype` = " << player->skullType << ", ";
query << "`skullkills` = " << player->skullKills << ", ";
query << "`skullticks` = " << player->skullTicks << ", ";
query << "`skullabsolve` = " << player->absolveTicks << ", ";
#endif //HUCZU_SKULLS
#ifdef HUCZU_BAN_SYSTEM
query << "`banned` = " << player->banned << ", ";
query << "`banstart` = " << player->banstart << ", ";
query << "`banend` = " << player->banend << ", ";
query << "`comment` = " << db->escapeString(player->comment) << ", ";
query << "`reason` = " << db->escapeString(player->reason) << ", ";
query << "`action` = " << db->escapeString(player->action) << ", ";
query << "`deleted` = " << player->deleted << ", ";
query << "`finalwarning` = " << player->finalwarning << ", ";
query << "`banrealtime` = " << db->escapeString(player->banrealtime) << ", ";
#endif //HUCZU_BAN_SYSTEM
#ifdef AFK_SYSTEM
query << "`paccoff` = " << player->paccoff << ", ";
query << "`isplayeronpaccarea` = " << player->isPlayerOnPaccArea << ", ";
#endif //AFK SYSTEM
//query << "`lastip` = " << player->lastip << ", ";
query << "`access` = " << player->access << ", ";
query << "`bless` = " << player->blessing << ", ";
query << "`reput` = " << player->reput << ", ";
query << "`frags` = " << player->frags << ", ";
query << "`maxdepotitems` = " << player->max_depot_items << ", ";
query << "`templex` = " << player->masterPos.x << ", ";
query << "`templey` = " << player->masterPos.y << ", ";
query << "`templez` = " << player->masterPos.z << ", ";
query << "`guildnick` = " << db->escapeString(player->guildNick) << ", ";
query << "`rank_id` = " << Guild::getInstance()->getRankIdByLevel(player->getGuildId(), player->guildStatus) /*<< ", "*/;
query << " WHERE `id` = "<< player->getGUID();
if(!db->executeQuery(query.str()))
return false;
// skills
for(int32_t i = SKILL_FIST; i <= SKILL_FISH; ++i)
{
query.str("");
query << "UPDATE `player_skills` SET `value` = " << player->skills[i][SKILL_LEVEL] << ", `count` = " << player->skills[i][SKILL_TRIES] << " WHERE `player_id` = " << player->getGUID() << " AND `skillid` = " << i << db->getUpdateLimiter();
if(!db->executeQuery(query.str()))
return false;
}
//item saving
query.str("");
query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID();
if(!db->executeQuery(query.str()))
return false;
//now item saving
DBInsert query_insert(db);
char buffer[280];
int32_t runningID = 0, parentid = 0;
Item* item = NULL;
Container* container = NULL;
Container* topcontainer = NULL;
std::stringstream streamitems;
query_insert.setQuery("INSERT INTO `player_items` (`player_id` , `slot` , `sid` , `pid` , `id` , `count` , `actionid` , `charges`, `time`, `uniqueid`, `text`, `writer`, `special_description`) VALUES");
ContainerList::const_iterator it;
for (int32_t slotid = 1; slotid <= 10; ++slotid)
{
if(!player->items[slotid])
continue;
item = player->items[slotid];
++runningID;
streamitems << player->getGUID() <<"," << slotid << ","<< runningID <<","<< parentid <<"," << item->getID()<<","<< (int32_t)item->getItemCountOrSubtype() << "," <<
(int32_t)item->getActionId()<< "," << item->getCharges() << "," << item->getTime() << "," << item->getUniqueId() << "," << db->escapeString(item->getText()) << "," << db->escapeString(item->getWriter()) << "," << db->escapeString(item->getSpecialDescription());
topcontainer = dynamic_cast<Container*>(item);
if(topcontainer)
{
stack.push_back(containerStackPair(topcontainer, runningID));
}
if(!query_insert.addRow(streamitems.str().c_str()))
return false;
streamitems.str("");
}
while(stack.size() > 0)
{
containerStackPair csPair = stack.front();
container = csPair.first;
parentid = csPair.second;
stack.pop_front();
for (it = container->getItems(); it != container->getEnd(); ++it)
{
++runningID;
Container *container = dynamic_cast<Container*>(*it);
if(container)
{
stack.push_back(containerStackPair(container, runningID));
}
streamitems << player->getGUID() <<"," << 0 << ","<< runningID <<","<< parentid <<"," << (*it)->getID()<<","<< (int32_t)(*it)->getItemCountOrSubtype() << "," <<
(int32_t)(*it)->getActionId() << "," << (*it)->getCharges() << "," << (*it)->getTime() << "," << (*it)->getUniqueId() << "," << db->escapeString((*it)->getText()) << "," << db->escapeString((*it)->getWriter()) << "," << db->escapeString((*it)->getSpecialDescription());
if(!query_insert.addRow(streamitems.str().c_str()))
return false;
streamitems.str("");
}
}
if(!query_insert.execute())
return false;
//czyszczenie
query.str("");
runningID = 0;
parentid = 0;
item = NULL;
container = NULL;
topcontainer = NULL;
stack.clear();
query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID();
if(!db->executeQuery(query.str()))
return false;
//save depot items
query_insert.setQuery("INSERT INTO `player_depotitems` (`player_id` , `slot` , `sid` , `pid` , `id` , `count` , `actionid` , `charges`, `time`, `uniqueid` , `text`, `writer`, `special_description` ) VALUES");
for(DepotMap::reverse_iterator dit = player->depots.rbegin(); dit !=player->depots.rend() ; ++dit)
{
item = dit->second;
++runningID;
streamitems << player->getGUID() <<"," << dit->first << ","<< runningID <<","<< parentid <<"," << item->getID()<<"," << (int32_t)item->getItemCountOrSubtype() << "," <<
(int32_t)item->getActionId() << "," << item->getCharges() << "," << item->getTime() << "," << item->getUniqueId() << "," << db->escapeString(item->getText()) << "," << db->escapeString(item->getWriter()) << "," << db->escapeString(item->getSpecialDescription());
topcontainer = dynamic_cast<Container*>(item);
if(topcontainer)
{
stack.push_back(containerStackPair(topcontainer, runningID));
}
if(!query_insert.addRow(streamitems.str().c_str()))
return false;
streamitems.str("");
}
while(stack.size() > 0)
{
containerStackPair csPair_depot = stack.front();
container = csPair_depot.first;
parentid = csPair_depot.second;
stack.pop_front();
for (it = container->getItems(); it != container->getEnd(); ++it)
{
++runningID;
Container *container = dynamic_cast<Container*>(*it);
if(container)
{
stack.push_back(containerStackPair(container, runningID));
}
streamitems << player->getGUID() << "," << 0 << "," << runningID << "," << parentid << "," << (*it)->getID()<< "," << (int32_t)(*it)->getItemCountOrSubtype() << "," <<
(int32_t)(*it)->getActionId() << "," << (*it)->getCharges() << "," << (*it)->getTime() << "," << (*it)->getUniqueId() << "," << db->escapeString((*it)->getText()) << "," << db->escapeString((*it)->getWriter()) << "," << db->escapeString((*it)->getSpecialDescription());
if(!query_insert.addRow(streamitems.str().c_str()))
return false;
streamitems.str("");
}
}
if(!query_insert.execute())
return false;
query.str("");
query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID();
if(!db->executeQuery(query.str()))
return false;
query_insert.setQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES ");
for(StorageMap::const_iterator cit = player->getStorageIteratorBegin(); cit != player->getStorageIteratorEnd(); ++cit)
{
sprintf(buffer, "%u, %u, %d", player->getGUID(), cit->first, cit->second);
if(!query_insert.addRow(buffer))
return false;
}
if(!query_insert.execute())
return false;
//save guild invites
query.str("");
query << "DELETE FROM `guild_invites` WHERE player_id = " << player->getGUID();
if(!db->executeQuery(query.str()))
return false;
query_insert.setQuery("INSERT INTO `guild_invites` (`player_id`, `guild_id`) VALUES ");
for(InvitedToGuildsList::const_iterator it = player->invitedToGuildsList.begin(); it != player->invitedToGuildsList.end(); ++it)
{
sprintf(buffer, "%d, %d", player->getGUID(), *it);
if(!query_insert.addRow(buffer))
return false;
}
if(!query_insert.execute())
return false;
query.str("");
query << "DELETE FROM `deathlist` WHERE player_id='" << player->getGUID() << "'";
if(!db->executeQuery(query.str()))
return false;
query_insert.setQuery("INSERT INTO `deathlist` (`player_id`, `killer`, `level`, `time`) VALUES ");
for(std::list<Death>::iterator it = player->deathList.begin(); it != player->deathList.end(); it++)
{
std::stringstream death_list;
death_list << player->getGUID() << ", " << db->escapeString((*it).killer) << ", " << (*it).level << ", " << (*it).time;
if(!query_insert.addRow(death_list.str().c_str()))
return false;
}
if(!query_insert.execute())
return false;
//save vip list- FIXME: merge it to one config query?
query.str("");
query << "DELETE FROM `player_viplist` WHERE `player_id` = " << player->getGUID();
if(!db->executeQuery(query.str()))
return false;
query_insert.setQuery("INSERT INTO `player_viplist` (`player_id`, `vip_id`) VALUES ");
for(VIPListSet::iterator it = player->VIPList.begin(); it != player->VIPList.end(); it++)
{
if(!playerExists(*it, false))
continue;
sprintf(buffer, "%d, %d", player->getGUID(), *it);
if(!query_insert.addRow(buffer))
return false;
}
if(!query_insert.execute())
return false;
//End the transaction
return trans.commit();
}
bool IOPlayerSQL::storeNameByGuid(uint32_t guid)
{
NameCacheMap::iterator it = nameCacheMap.find(guid);
if(it != nameCacheMap.end())
return true;
Database* db = Database::getInstance();
DBQuery query;
query << "SELECT `name` FROM `players` WHERE `id` = " << guid << " AND `deleted` = 0 LIMIT 1";
DBResult* result;
if(!(result = db->storeQuery(query.str())))
return false;
nameCacheMap[guid] = result->getDataString("name");
result->free();
return true;
}
bool IOPlayerSQL::getNameByGuid(uint32_t guid, std::string& name)
{
NameCacheMap::iterator it = nameCacheMap.find(guid);
if(it != nameCacheMap.end())
{
name = it->second;
return true;
}
Database* db = Database::getInstance();
DBQuery query;
query << "SELECT `name` FROM `players` WHERE `id` = " << guid << " AND `deleted` = 0 LIMIT 1";
DBResult* result;
if(!(result = db->storeQuery(query.str())))
return false;
name = result->getDataString("name");
result->free();
nameCacheMap[guid] = name;
return true;
}
bool IOPlayerSQL::getGuidByName(uint32_t &guid, std::string& name)
{
GuidCacheMap::iterator it = guidCacheMap.find(name);
if(it != guidCacheMap.end())
{
name = it->first;
guid = it->second;
return true;
}
Database* db = Database::getInstance();
DBQuery query;
query << "SELECT `name`, `id` FROM `players` WHERE `name` " << db->getStringComparison() << db->escapeString(name) << " AND `deleted` = 0 LIMIT 1";
DBResult* result;
if(!(result = db->storeQuery(query.str())))
return false;
name = result->getDataString("name");
guid = result->getDataInt("id");
guidCacheMap[name] = guid;
result->free();
return true;
}
bool IOPlayerSQL::playerExists(uint32_t guid, bool checkCache /*= true*/)
{
if(checkCache)
{
NameCacheMap::iterator it = nameCacheMap.find(guid);
if(it != nameCacheMap.end())
return true;
}
Database* db = Database::getInstance();
DBQuery query;
query << "SELECT `name` FROM `players` WHERE `id` = " << guid << " AND `deleted` = 0 LIMIT 1";
DBResult* result;
if(!(result = db->storeQuery(query.str())))
return false;
const std::string name = result->getDataString("name");
result->free();
nameCacheMap[guid] = name;
return true;
}
bool IOPlayerSQL::playerExists(std::string& name, bool checkCache /*= true*/)
{
if(checkCache)
{
GuidCacheMap::iterator it = guidCacheMap.find(name);
if(it != guidCacheMap.end())
{
name = it->first;
return true;
}
}
Database* db = Database::getInstance();
DBQuery query;
query << "SELECT `id`, `name` FROM `players` WHERE `name` " << db->getStringComparison() << db->escapeString(name) << " AND `deleted` = 0";
query << " LIMIT 1";
DBResult* result;
if(!(result = db->storeQuery(query.str())))
return false;
name = result->getDataString("name");
guidCacheMap[name] = result->getDataInt("id");
result->free();
return true;
}
uint32_t IOPlayerSQL::getLevel(uint32_t guid) const
{
Database* db = Database::getInstance();
DBQuery query;
query << "SELECT `level` FROM `players` WHERE `id` = " << guid << " AND `deleted` = 0 LIMIT 1";
DBResult* result;
if(!(result = db->storeQuery(query.str())))
return 0;
uint32_t level = result->getDataInt("level");
result->free();
return level;
}
bool IOPlayerSQL::resetGuildInformation(uint32_t guid)
{
Database* db = Database::getInstance();
DBQuery query;
query << "UPDATE `players` SET `rank_id` = 0, `guildnick` = '' WHERE `id` = " << guid << " AND `deleted` = 0" << db->getUpdateLimiter();
return db->executeQuery(query.str());
}
bool IOPlayerSQL::updateOnlineStatus(uint32_t guid, bool login)
{
Database* db = Database::getInstance();
DBQuery query;
uint16_t value = login;
query << "UPDATE `players` SET `online` = " << value << " WHERE `id` = " << guid << db->getUpdateLimiter();
return db->executeQuery(query.str());
}