Cześć,
Piszę właśnie szachy i natrafiłem na problem z algorytmem alpha-beta. O ile wartość jaką zwraca wydaje się być w porządku, to nie wiem w jaki sposób poinformować mój program o tym, jakie ruchy po kolei wykonać. W którym miejscu i w jaki sposób powinienem je zwrócić? W kodzie zobaczycie kilkanaście zakomentowanych linijek, w których próbowałem to zrobić, ale żadna nie wydaje się być właściwa.
Czy sam algorytm jest ok? Bo tutaj też mogłem popełnić błąd. Będę bardzo wdzięczny za wszelką pomoc.

#include <stdio.h>
#include "alpha.h"
#include "move.h"
#include "static.h"
#include <math.h>

#define countof(a) (sizeof(a)/ sizeof(a[0]))

int alpha_beta(piece_entry *board[128], piece_entry *pieces_w[16], piece_entry *pieces_b[16], int side, int depth, int alpha, int beta)
{
  int best_score = -1000000;
  //int move_score = 0;
  int possible_moves[128][2];
  int i;
  int old_field=-1;
  int new_field=-1;
  int old_pos=-1;
  int new_pos=-1;
  int told_field=0;
  int tnew_field=0;
  int tmp_type_o;
  int tmp_type_n;
  
  piece_entry * tmp_ptro;
  piece_entry * tmp_ptrn;
  tmp_ptro = NULL;
  tmp_ptrn = NULL;
  
  for(i=0; i<128; i++)
  {
    possible_moves[i][0] = -1;
    possible_moves[i][1] = -1;
  }
  generate_moves(board, pieces_w, pieces_b, possible_moves, side);

  for(i=0;;i++) {
    if(possible_moves[i][0] == -1 || possible_moves[i][1] == -1) break;
    
    old_field = possible_moves[i][0];
    new_field = possible_moves[i][1];
    told_field=old_field;
    tnew_field=new_field;
    tmp_ptro = board[old_field];
    tmp_ptrn = board[new_field];
    tmp_type_o = tmp_ptro->type;
   // tmp_type_n = tmp_ptrn->type;
    //printf("o %d n %d",old_field,new_field);
    if(board[new_field] != NULL) board[new_field]->captured=1; 
    board[new_field] = NULL;
    board[new_field] = board[old_field];
    //printf("pos %d type %d",board[old_field]->position,board[old_field]->type);
    board[new_field] -> position = new_field;
    if(board[new_field] -> position>111 && board[new_field] -> type ==1) board[new_field] -> type=6;
    if(board[new_field] -> position<8 && board[new_field] -> type ==7) board[new_field] -> type=12;
    board[old_field] = NULL;
    move_num++;

    if(depth==0 )
    { 
      move_score = static_evaluation(board,pieces_w,pieces_b,side);
   
    }else {move_score = -alpha_beta(board, pieces_w, pieces_b, -side, depth-1, -beta, -alpha);}
    
   
      //undo_move_here();
      
    board[told_field] = tmp_ptro;

    board[told_field] -> position = told_field;
    board[told_field]->type=tmp_type_o;
    
    board[tnew_field] = tmp_ptrn;
    if(board[tnew_field] != NULL)
    {
      board[tnew_field]->position=new_field;
      board[tnew_field]->captured = 0;
    }
      move_num--;
    
    if(move_score > best_score)
    {
      best_score = move_score;
      /*old_pos=old_field;
      new_pos=new_field;*/
      /*old_position = old_field;
      new_position = new_field;*/

    }
    if(best_score > alpha) {
      
      alpha = best_score;
      /*old_position = old_field;
      new_position = new_field;*/
    }
    if(alpha >= beta )
    
    { 
      /*old_position = old_pos;
      new_position = new_pos;*/
      /*old_position = old_field;
      new_position = new_field;*/
      return alpha;
    }
    
  }

  /*old_position = old_pos;
  new_position = new_pos;*/
  /*old_position = old_field;
  new_position = new_field;*/
  
  return best_score;
}