Budowa wielojęzycznej aplikacji

0

Mam problem z napisaniem wielojęzycznej aplikacji. Opierałem się na kilku przykładach np (http://www.geekchamp.com/articles/localizing-a-windows-phone-app-step-by-step) pobrałem nawet całe gotowe rozwiązanie ale i tak nie chciało mi się skompilować.

Cały czas mam podkreślone local

 <Application.Resources>
        <local:LocalizedStrings x:Key="LocalizedStrings"/>
    </Application.Resources>

Error 2 The type 'local:LocalizedStrings' was not found. Verify that you are not missing an assembly reference and that all referenced assemblies have been built

Nie wiem co jest nie tak.

1

a masz w ogóle w namespace wskazanym przez xmlns:local klasę LocalizedStrings?

0

Mam stworzoną klasę "LocalizedStrings" w namespace mojej aplikacji ("namespace Kliker"). Jest ona w w pliku App.xaml.cs

public class LocalizedStrings
    {
        public LocalizedStrings()
        {
        }

        private static AppResources localizedResources = new AppResources();

        public AppResources AppResources
        {
            get { return localizedResources; }
        }
    }
1

Ale czy w kodzie XAML-a masz podanego namespace do LocalizedStrings

0

Nie jestem jeszcze dobrze obyty z XAML. Nie za bardzo wiem o co wam chodzi. Utworzyłem taki testowy projekt. W app.xaml dodałem "xmlns:local="clr-namespace:Kliker"" mam ale dalej mam błąd:

<Application 
    x:Class="Kliker.App"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"       
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
    xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone">

    <!--Application Resources-->
    <Application.Resources>
        <local:LocalizedStrings xmlns:local="clr-namespace:Kliker" x:Key="LocalizedStrings"/>
    </Application.Resources>

    <Application.ApplicationLifetimeObjects>
        <!--Required object that handles lifetime events for the application-->
        <shell:PhoneApplicationService 
            Launching="Application_Launching" Closing="Application_Closing" 
            Activated="Application_Activated" Deactivated="Application_Deactivated"/>
    </Application.ApplicationLifetimeObjects>

</Application>

A w app.xaml.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;


namespace Kliker
{
    
    public partial class App : Application
    {
        /// <summary>
        /// Provides easy access to the root frame of the Phone Application.
        /// </summary>
        /// <returns>The root frame of the Phone Application.</returns>
        public PhoneApplicationFrame RootFrame { get; private set; }

        /// <summary>
        /// Constructor for the Application object.
        /// </summary>
        public App()
        {
            // Global handler for uncaught exceptions. 
            UnhandledException += Application_UnhandledException;

            // Standard Silverlight initialization
            InitializeComponent();

            // Phone-specific initialization
            InitializePhoneApplication();

            // Show graphics profiling information while debugging.
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // Display the current frame rate counters.
                Application.Current.Host.Settings.EnableFrameRateCounter = true;

                // Show the areas of the app that are being redrawn in each frame.
                //Application.Current.Host.Settings.EnableRedrawRegions = true;

                // Enable non-production analysis visualization mode, 
                // which shows areas of a page that are handed off to GPU with a colored overlay.
                //Application.Current.Host.Settings.EnableCacheVisualization = true;

                // Disable the application idle detection by setting the UserIdleDetectionMode property of the
                // application's PhoneApplicationService object to Disabled.
                // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
                // and consume battery power when the user is not using the phone.
                PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
            }

        }

        // Code to execute when the application is launching (eg, from Start)
        // This code will not execute when the application is reactivated
        private void Application_Launching(object sender, LaunchingEventArgs e)
        {
        }

        // Code to execute when the application is activated (brought to foreground)
        // This code will not execute when the application is first launched
        private void Application_Activated(object sender, ActivatedEventArgs e)
        {
        }

        // Code to execute when the application is deactivated (sent to background)
        // This code will not execute when the application is closing
        private void Application_Deactivated(object sender, DeactivatedEventArgs e)
        {
        }

        // Code to execute when the application is closing (eg, user hit Back)
        // This code will not execute when the application is deactivated
        private void Application_Closing(object sender, ClosingEventArgs e)
        {
        }

        // Code to execute if a navigation fails
        private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
        {
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // A navigation has failed; break into the debugger
                System.Diagnostics.Debugger.Break();
            }
        }

        // Code to execute on Unhandled Exceptions
        private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
        {
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // An unhandled exception has occurred; break into the debugger
                System.Diagnostics.Debugger.Break();
            }
        }
        public class LocalizedStrings
        {
            public LocalizedStrings()
            {
            }

            private static AppResources localizedResources = new AppResources();

            public AppResources AppResources
            {
                get { return localizedResources; }
            }
        }

        #region Phone application initialization

        // Avoid double-initialization
        private bool phoneApplicationInitialized = false;

        // Do not add any additional code to this method
        private void InitializePhoneApplication()
        {
            if (phoneApplicationInitialized)
                return;

            // Create the frame but don't set it as RootVisual yet; this allows the splash
            // screen to remain active until the application is ready to render.
            RootFrame = new PhoneApplicationFrame();
            RootFrame.Navigated += CompleteInitializePhoneApplication;

            // Handle navigation failures
            RootFrame.NavigationFailed += RootFrame_NavigationFailed;

            // Ensure we don't initialize again
            phoneApplicationInitialized = true;
        }

        // Do not add any additional code to this method
        private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
        {
            // Set the root visual to allow the application to render
            if (RootVisual != RootFrame)
                RootVisual = RootFrame;

            // Remove this handler since it is no longer needed
            RootFrame.Navigated -= CompleteInitializePhoneApplication;
        }

        #endregion
    }
    
}
1

Klasę LocalizedStrings masz wewnątrz klasy App. Wynieś poza klasę App i będzie dobrze.

0

Dzięki faktycznie :) Mam tylko jeszcze jedno pytanie. W przykładzie (z linku który podałem w pierwszym poście) mogę tłumaczyć tylko stringi w plikach XAML a jak mogę to zrobić dla stringów w C# ?
EDIT
Znalazłem odpowiedź. Muszę zastąpić tekst AppResources.Text gdzie .Text jest stringiem z tłumaczeniem

Ale napotkałem inny problem z applicationbar
mam:
<shell:ApplicationBarIconButton Click="ApplicationBarIconButton_Settings_Click" IconUri="/Images/appbar.feature.settings.rest.png" Text="Settings" />
Zastępuje:
<shell:ApplicationBarIconButton Click="ApplicationBarIconButton_Settings_Click" IconUri="/Images/appbar.feature.settings.rest.png" Text="{Binding Path=AppResources.SettingsBut, Source={StaticResource LocalizedStrings}}" />
I wszystko jest dobrze do czasu kompilacji. Ponieważ wyskakuje mi

Set property 'Microsoft.Phone.Shell.ApplicationBarIconButton.Text' threw an exception. [Line: 67 Position: 145]

1

Niestety, ApplicationBar nie działa z Bindingiem. Musisz zastosować obejście i dynamicznie nadawać tekst przyciskom i opcjom w menu - każdy musi mieć nazwę i wtedy w konstruktorze formatki nadajesz im teksty korzystając z AppResources.Cośtam. Albo w ogóle dynamicznie tworzyć ApplicationBar, takie podejście jest w standardowym projekcie WP8.

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