Prosta gra w c#

0

Witam,

potrzebuje pomocy w sprawie zrobienia gry w c#, nie wiem jak utworzyc grafikę (plansze jak w pacman czy tanks 1990) jak dodac poszczegolne elementy na mape. szukalem w internecie tutoriali, ale do c# jest ich naprawde niewiele i raczej sa napisane niezbyt klarownie. potrzebuje tego od podstaw.

-jakiej biblioteki graficznej uzyc? (Managed DirectX)?
-jak sie nia poslugiwac?

dziekuje z góry, bylibyście pomocni. jesli wymagam za duzo, prosze nie besztac :)

0

Xna jeżeli szukasz czegoś prostego z tym ze jeżeli chcesz włączyć grę na innym kompie będziesz musiał zainstalować xna redistributable.

http://www.xnadevelopment.com/tutorials.shtml

podstawowe wyświetlanie grafiki 2D

Co do tanków...
Sprawa banananalna xD

robisz tablice
string[,] mapa = new string[10,10];
albo wicej i nadajesz im no indentyfikatory typu

@ - cegły
# - orzeł

    • spawn pointy

By ja mapa 5x5

using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace tank_1990
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public class Game1 : Microsoft.Xna.Framework.Game
    {
        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;
        string[,] mapa = new string[5, 5];
        Texture2D CegłaKurwa;

        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
        }

        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            for (int i = 0; i <= 4; i++)  //wklepywanie mapy :)
            {
                for (int j = 0; j <= 4; j++)
                {
                    mapa[i, j] = "@"; // @ znaczy ze cegła
                }
            }

            base.Initialize();
        }

        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            CegłaKurwa = Content.Load<Texture2D>("cegla"); //wczytywanie obrazka cegły niestety tylko to mam xd
            // TODO: use this.Content to load your game content here
        }

        /// <summary>
        /// UnloadContent will be called once per game and is the place to unload
        /// all content.
        /// </summary>
        protected override void UnloadContent()
        {
            // TODO: Unload any non ContentManager content here
        }

        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();

            // TODO: Add your update logic here

            base.Update(gameTime);
        }

        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here
            spriteBatch.Begin();
            for (int i = 0; i <= 4; i++)   //rysowanie każdego elementu mapy na podstawie zawartosci
            {
                for (int j = 0; j <= 4; j++)
                {
                    if (mapa[i, j] == "@")
                    {
                        spriteBatch.Draw(CegłaKurwa, new Vector2(i * 64, j * 64), Color.White);
                    }
                }
            }
            spriteBatch.End();
            base.Draw(gameTime);
        }
    }
}

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