problem z okresleniam args

0

w "public static void main (String[] args) {" wyskakuje bład co sie dzieje jak to naprawic ??

package asteroids;

/*
CLASS: Asteroids
DESCRIPTION: Extending Game, Asteroids is all in the paint method.
NOTE: This class is the metaphorical "main method" of your program,
it is your control center.
Original code by Dan Leyzberg and Art Simon
*/
/**Game Features

  • 1.Speed change when space bar is pressed
  • 2.Score increases faster when space bar is pressed
  • 3.Added levels, levels increase amount of asteroids displayed.
  • Levels change when score reaches certain number
  • 4.reset game after game over.
  • 5.added high score... might add txt file to keep old scores
    1. when increased speed changes to show that its going faster.
  • All other features coded by Josue Rojas
    /
    import java.awt.
    ;
    import java.awt.event.*;

class Asteroids extends Game {
static int start = 0;
static int score = 0;
//change this later to txt file to save previous games
static int topScore = 0;
static int rot = 0;
//you have 3 lives, this will go from 0-2, meaning 0 then 1 then 2
//still trying to fix the lives. so far it gives me 2 lives
Ship[] ships = Ship.lives(4);
int live = 0;
Asteroid[] asArr = Asteroid.arrAst(1000);
// boost thrust = new boost();

public Asteroids() {
super("Asteroids!",800,600);
this.setFocusable(true);
this.requestFocus();
//add keyListener to all ships
for(int i = 0; i < ships.length; i++){
this.addKeyListener(ships[i]);
}
//this.addKeyListener(thrust);
}

public void paint(Graphics brush) {
	brush.setColor(Color.black);
	brush.fillRect(0,0,width,height);
	brush.setColor(Color.white);
	
	//start the game by pressing down
	if(start < 1){
		brush.drawString("ASTEROIDS!!!!",360, 270);
		brush.drawString("Avoid collision...",350, 290);
		brush.drawString("Press down key to begin",330, 310);
		if(ships[0].downKey){
			start = 1;
		}

	}
	//counter starts along with the paint of ship and asteroids
	else{
		//as long as you have lives, keep on playing
		if(live + 1 < ships.length ){
			//since it is dangerous traveling super fast, i increased the points.
			if(ships[live].space){
				score = score + 5;
				if(ships[live].upKey){
					ships[live].move();
					ships[live].thrust.paint(brush);
				}
				else{
					ships[live].move();
        			ships[live].paint(brush);
				}
			}
			else{
				ships[live].move();
    			ships[live].paint(brush);
				score++;
			}
			brush.drawString("Score:" + score,10,20);
			brush.drawString("Lives " + (ships.length - live-1),10,40);
			//loop for showing asteroids
			//start with 5 asteroids
			if(score < 2501){
				brush.drawString("Level: 1",10,60);
				for(int i = 0; i < 5;i++){
					asArr[i].paint(brush);
					asArr[i].move();
					if(ships[live].intersection(asArr[i])){
						live++;
					}
    			}
			}
			//increase asteroids until it reaches max
		else if(score < 500000 && score > 2501){
			brush.drawString("Level: " + (score/1000) ,10,60);
			for(int i = 0; i < score/500;i++){
				if(ships[live].intersection(asArr[i])){
					live++;
				}
    			asArr[i].paint(brush);
    			asArr[i].move();
    			}
		}
		//max asteroids displayed
		else{
			for(int i = 0; i < asArr.length;i++){
				brush.drawString("Level: Impossible",10,60);
				if(ships[live].intersection(asArr[i])){
					live++;
				}
				asArr[i].paint(brush);
				asArr[i].move();
				}
		}
	}
		else{
			brush.drawString("GAME",360, 260);
    		brush.drawString("OVER",360, 280);
    		brush.drawString("Score:" + score,350, 300);
    		brush.drawString("Press any key to start again" ,300, 340);
    		if(score > topScore){
    			brush.drawString("New High Score:" + score,330, 320);
    		}
    		else{
    			brush.drawString("High Score:" + topScore,330, 320);
    		}
    		//reset game
    		if(ships[0].otherKey){
    			topScore = score;
    			live = 0;
    			score = 0;
    			start = 0;
    			for(int i = 0; i < ships.length; i++){
    				ships[i].reset();
    			}
    			
    			for(int j = 0; j < asArr.length; j++){
    				asArr[j].reset();
    			}
    			

    		}
    		
    		
		}
	}
}


public static void main (String[] args) {
	Asteroids a = new Asteroids();
	a.repaint();
	
	
	

}
}

0

Gdzie Przekazujesz argumenty do programu? Gdzie jest metoda repaint?

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