To wszystko co tam wklepałem to przepisałem z książki więc nie piszcie mi czegoś w stylu cały kod do wyrzucenia albo zacznij od aplikacji z interfejsem tekstowym albo najlepiej od pracy na kasie w biedronce.
Error wygląda tak a autor twierdzi że nie powinno nic być bo wszystko było wielokrotnie sprawdzane. Sprawdzałem czy się gdzieś nie pomyliłem ale nie zauważyłem niczego.
Error 2 An object reference is required for the non-static field, method, or property 'Windows.UI.Xaml.Media.Animation.Storyboard.Begin()' R:!!!Projekty_c#\Ratuj ludzi\Ratuj ludzi\MainPage.xaml.cs 81 9 Ratuj ludzi
w załączniku dodaje jeszcze fote. I pokornie proszę o pomoc.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
using Windows.UI.Xaml.Media.Animation;
// The Basic Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234237
namespace Ratuj_ludzi
{
/// <summary>
/// A basic page that provides characteristics common to most applications.
/// </summary>
public sealed partial class MainPage : Ratuj_ludzi.Common.LayoutAwarePage
{
Random random = new Random();
public MainPage()
{
this.InitializeComponent();
}
/// <summary>
/// Populates the page with content passed during navigation. Any saved state is also
/// provided when recreating a page from a prior session.
/// </summary>
/// <param name="navigationParameter">The parameter value passed to
/// <see cref="Frame.Navigate(Type, Object)"/> when this page was initially requested.
/// </param>
/// <param name="pageState">A dictionary of state preserved by this page during an earlier
/// session. This will be null the first time a page is visited.</param>
protected override void LoadState(Object navigationParameter, Dictionary<String, Object> pageState)
{
}
/// <summary>
/// Preserves state associated with this page in case the application is suspended or the
/// page is discarded from the navigation cache. Values must conform to the serialization
/// requirements of <see cref="SuspensionManager.SessionState"/>.
/// </summary>
/// <param name="pageState">An empty dictionary to be populated with serializable state.</param>
protected override void SaveState(Dictionary<String, Object> pageState)
{
}
private void Button_Click_1(object sender, RoutedEventArgs e)
{
AddEnemy();
}
private void AddEnemy()
{
ContentControl enemy = new ContentControl();
enemy.Template = Resources["EnemyTemplate"] as ControlTemplate;
AnimateEnemy(enemy, 0, playArea.ActualWidth - 100, "(Canvas.Left)");
AnimateEnemy(enemy, random.Next((int)playArea.ActualHeight - 100),
random.Next((int)playArea.ActualHeight - 100), "(Canvas.Top)");
playArea.Children.Add(enemy);
}
private void AnimateEnemy(ContentControl enemy, double from, double to, string propertyToAnimate)
{
Storyboard storyboard = new Storyboard() { AutoReverse = true, RepeatBehavior = RepeatBehavior.Forever };
DoubleAnimation animation = new DoubleAnimation()
{
From = from,
To = to,
Duration = new Duration(TimeSpan.FromSeconds(random.Next(4, 6)))
};
Storyboard.SetTarget(animation, enemy);
Storyboard.SetTargetProperty(animation, propertyToAnimate);
Storyboard.Children.Add(animation);
Storyboard.Begin();
}
private void ProgressBar_ValueChanged_1(object sender, RangeBaseValueChangedEventArgs e)
{
}
}
}