Responsibilities:
- Designing and implementing new rendering algorithms and content pipelines
- Maintaining and optimizing existing rendering systems
- Debugging and bug fixing
- Meeting deadlines and producing high quality code
- Mentoring other team members
- Reporting to Lead Engine Programmer
- Deep knowledge of rendering techniques
- Excellent knowledge of C++ and HLSL
- Experience in creating content pipelines for artists
- Minimum of 5 years’ experience in the game industry (with at least 3 years on a similar position)
- Experience in working on various platforms (including at least 2 of the following: PC, X360, Xbox One, PS3 and PS4)
- Experience with multithreaded programming
- At least conversation level English
- At least one AAA title shipped on different platforms
- Knowledge of OpenGL, GCM and/or similar rendering APIs
- Experience with RPG genre will be very welcome
- A modern and relaxed studio atmosphere with cutting-edge technologies
- A chance to work in an international environment in a booming industry
- A competitive salary and project based bonuses
- Private health care & MultiSport card
- From 20 to to 26 days of paid vacation per year
- An exciting chance to work on one of the most acclaimed role-playing games
- Polish lessons for foreign employees
Please be informed that we reserve the right to contact only selected applicants. The hired individual will need to work in-house, in our studio based in Warsaw, Poland.